Video Games as Tools for Digital and Visual Literacy

Event Information
Date
-
Event Type
LibraryLinkNJ Event
Event Category
Professional/Personal Development
Programming
Technology/Digital/Web
Cost
Free of Charge, Registration is required
Descriptions

Videogames as Tools for Digital and Visual Literacy

Video gaming is more than play! The newest research suggests that video games can have a profound impact on children and adolescents' literacy attitudes, behaviors, and skills. Video game enthusiast and teen librarian Melissa Brinn will present on video games and their potential as literacy tools, suggest literacy-supportive video games for librarians to be aware of, and discuss her experience building an online gaming community while running a Twitch stream for the Cherry Hill Public Library.

Moderator Stephanie Sendaula is Programming and Outreach Specialist at LibraryLinkNJ. 

Please note: This program, originally scheduled for Thursday, November 10, will now be held on Thursday, December 8.

Registration Information
Limit

500